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Smash ultimate frame data wiki
Smash ultimate frame data wiki






smash ultimate frame data wiki

Greninja's neutral air is mainly used as a combo starter. (← or → Opposite of the direction you are facing + A while airborne) (Hold ← or → in the direction you are facing + A while airborne) It's mainly used as an edgeguarding tool, or a way to counter an opponent that is rolling in, due to the range of the multiple hitboxes. Greninja's down smash has the fastest startup of all its smash attacks.

smash ultimate frame data wiki

Since it's difficult to land the first hit, it's mostly just used as a combo finisher, or to hit opponents on a platform. However, if it the first hit doesn't connect, the second hit will only lightly launch the opponent horizontally.

smash ultimate frame data wiki

If the first hit connects, the opponent is knocked strongly upwards. Greninja's up smash is a two-staged hit, beginning upward then proceeding down to Greninja's sides. Most of the time, Greninja can KO without relying on smash attacks, so forward smash alone is rarely used, other than as a hard punish. Greninja's forward smash is great for range and knockback. It's mainly used to hit enemies on the ledge, or for a KO confirm into an Up Smash. Greninja swipes his opponent with his tongue. It can combo into itself, as well as an aerial. It's mainly used as a get-off-me tool against opponents trying to catch your landing, or as a combo starter. Greninja's up tilt hits opponents upward into the air with its tongue. It's mostly used as a poking tool, especially after a back dash. Greninja's forward tilt has decent range, and can be angled up or down to hit an opponent in the air or close to the ground. It's a great combo starter due to the angle it sends opponents, and can be used as a whiff punish. Greninja's dash attack has a quick startup.

smash ultimate frame data wiki

Greninja lacks many attacks with quick startup, so it's a valuable short-range tool for Greninja. In most cases, Greninja will have no option other than simply dropping shield and trying to hit with a quick move like jab or down tilt, or simply moving away to reset neutral. He also has a slow grab, which is too slow to be used out of shield for a quick punish. Up smash can also be used to try and hit opponents above him, although the hitboxes that hit on both sides of Greninja do not come out until later than frame 12. The only somewhat quick options he has are back air and up air, but they are situational, as they will ht an opponent behind or above Greninja only, and even then, they don't come out until frames 8 and 10 respectively. Greninja has poor out of shield options, meaning that he struggles a bit in terms of defense. Greninja Frame Data and Moveset Best Out of Shield Options Move Due to the timing of the forward air and need to input a dash right after a dash attack, this is one of Greninja's more advanced combos. This combo can be used on opponents with lower percents. ・Access to a projectile, which can be charged to increase power (neutral B) See Our Tier List Here! Greninja's Strengths and Weaknesses Strengths Lastly, Greninja's disadvantage is somewhat mediocre, so Greninja players will have to be creative in order to land and reset neutral. It also has poor out of shield options, meaning that it will struggle to punish opponents that attack its shield. While a very good character overall, Greninja is quite light, and thus can be KO'ed rather early. Additionally, the character is not short of KO options. Greninja has access to combos from its grabs, aerials, and grounded options, including dash attack. Greninja relies heavily on its powerful combo game, so it is important to learn which moves can be comboed off of to make the most of this character. Smash Ultimate Greninja is a very versatile charcter with excellent speed and mobility, a good projectile, as well as lots of deadly combos.








Smash ultimate frame data wiki